Vertch: Real-Time Merch for the Mobile Era

  • Traditional event merch is broken. Fans wait 20–60+ minutes in line, and up to 30% skip buying entirely due to long waits or limited selection. Organizers lose money to overstock, theft, spoilage, and high staffing and logistics costs.

    Vertch changes everything.

    Vertch is a mobile-first virtual merch platform built for all types of live events—concerts, sports, festivals, fan expos, and more. No booths. No lines. No wasted inventory.

    Create and sell new designs in minutes.
    When a big moment happens—a knockout, touchdown, or guitar solo—you can launch a new shirt on the spot and push a buy link to every phone in the venue. Fans can purchase instantly, with direct-to-home shipping and zero hassle.

    Geo-tagged exclusives keep the magic of "I was there" alive.
    Unlock limited merch that's only available at a specific time and place. No lines, no hauling gear—just brag-worthy merch tied to the live experience.

    Why it works:

    • 0% inventory risk: made-to-order, no overstock

    • 0-minute wait time: order anytime, anywhere

    • <1% loss rate: no theft, spoilage, or shrink

    • $0 staffing: no booth needed

    • Up to 30% higher conversion from mobile-optimized stores

    Where we are now:
    Vertch is currently pre-revenue and in beta testing. We’re actively building partnerships with dropshipping providers and print manufacturers around the world to prepare for the scale and demand we expect at launch. Our focus is on reliability, reach, and readiness—so when we go live, we go big.

    Vertch helps artists, teams, and event organizers capture the moment, engage fans in real time, and unlock a smarter, more profitable merch strategy.

    No lines. No waste. No limits. Just better merch.

the problems

Fan Experience — Wait Times & Lost Sales

  • Average Wait in Merch Lines:

    • 20–40 minutes at most concerts

    • 60+ minutes at large festivals or arena shows

  • Impact on Sales:

    • Up to 30% of fans skip merch due to long lines or inconvenience

    • Impulse buys are missed—fans may want merch during the show but not after

Inventory & Shipping Problems

  • Overstock & Waste:

    • 15–25% of merch is overstocked or unsold per event, resulting in lost revenue and waste

    • Incorrect size/color predictions mean lost sales or dead inventory

  • Theft, Damage, and Spoilage:

    • 5–10% of event merch is lost to theft, damage, or spoilage during event transport and sales

  • Logistics Headaches:

    • Shipping, storage, and setup costs can be significant, especially for touring acts

Cost Structure of Physical Merch Booths

  • Staffing Costs:

    • $500–$2,000+ per event for on-site staff at merch tables

  • Transport & Setup:

    • High shipping and labor costs for transporting goods to/from venues

    • Inventory management is labor-intensive and error-prone

the solution

Why Virtual Merch Booths Win

  • Mobile Ordering:

    • 80%+ of concertgoers use smartphones during shows

    • Fans can order before, during, or after the event—no line, no time wasted

  • Drop Shipping Benefits:

    • Zero inventory risk: Only make/ship what is sold

    • No overstock, no unsold sizes or colors

    • Easier to offer more designs and customization (limited drops, artist signatures, event-specific items)

  • Reduced Losses:

    • Direct shipping minimizes spoilage/theft—virtually eliminating 5–10% shrinkage typical at events

  • Cost Savings:

    • No physical staff, less labor, no storage needed

    • Artists/promoters save thousands per tour

Market & Growth Stats

  • US Concert Merch Sales:

    • $3.5 Billion market (US only)

  • Global Drop Shipping Market:

    • Estimated at $476 Billion by 2026

  • Mobile Shopping Trends:

    • 72% of Millennials have made a purchase on their phone in the last month

  • Digital Merch Conversion:

    • Mobile-optimized stores see up to 30% higher sales conversion than traditional booths

Data & Fan Insights

  • Actionable Fan Data:

    • Digital platforms capture buyer demographics, purchase timing, and favorite designs

    • Enables follow-up marketing, exclusive offers, and loyalty programs

unlimited designs

  • Unique designs with no overhead

    • Specific designs for each city

    • Specific designs for each athlete/band.

    • New designs can be created on the spot in moments (Big knockout, touchdown, guitar solo etc.)

Geo-Tagged Exclusives (“I Was There” Flex)

  • Geo-Tagged Merch Drops:

    • Vertch can release special limited-edition merch that’s only unlockable via geo-location at the event (and/or at the event time).

    • Fans get exclusive “I was there” gear—without having to wait in line, carry merch, or risk items selling out.

    • Preserves the excitement and “bragging rights” of buying at the show, but with all the convenience of mobile ordering and home delivery.

The Numbers

Fan Frustration & Lost Sales

  • 20–40 minutes: Average wait time in merch lines at concerts

  • 60+ minutes: Typical merch wait at major festivals/arenas

  • 30% of fans: Skip merch entirely due to long lines or hassle

Inventory & Shipping Pain

  • 15–25%: Average overstock (unsold merch per event)

  • 5–10%: Merchandise lost to theft, spoilage, or damage

  • Thousands lost: Dead inventory, bad size/color guessing, storage

Physical Booth Costs

  • $500–$2,000+: Typical staff and booth setup cost per event

  • High logistics cost: Moving and storing merch, labor-intensive management

Why Vertch Wins: Virtual Merch, Real Results

  • 0 min wait: Order anytime, anywhere—never miss out

  • 0% inventory risk: Made-to-order means no overstock, no waste

  • <1% loss: Direct drop shipping, no theft or spoilage

  • $0 staffing: No event staff needed for sales

Mobile, Data, & Fan Reach

  • 80%+ of fans: Use smartphones during concerts

  • Event + remote: Sell to both event attendees and fans at home

  • 72% of millennials: Bought from their phones in the last month

  • Up to 30% higher: Conversion rate for mobile-optimized merch stores vs. traditional booths

Market Size & Growth

  • $3.5 Billion: US concert merch sales annually

  • $476 Billion: Global drop shipping market by 2026

Exclusivity & “I Was There” Flex

  • Geo-tagged drops: Fans unlock exclusive merch only by being at the show—no line, nothing to haul home

  • Keeps the exclusivity: Limited designs, event/time-based unlocks, pure bragging rights

Sources:

  • Billboard, Eventbrite, Pollstar, Statista, Grand View Research, Music Business Worldwide, Pew Research, Shopify

Projections

Assumptions (Year 1 → Year 3)

  • SaaS/White-Label Partners: 50 in Year 1 → 200 in Year 3

  • Monthly SaaS Fee: $1,200 avg. per partner

  • Setup/Onboarding Fees: 40 in Year 1 ($6,000 avg.), 100 in Year 3 ($5,000 avg.)

  • Licensed Revenue Share: 7% of partner-processed merch sales

  • Partner Gross Sales: $5M in Year 1 → $35M in Year 3

  • D2C Events Powered by Vertch: 400 in Year 1 → 1,500 in Year 3

  • Average Fans per Event: 2,000

  • Attach Rate (Fan Buy Rate): 18% in Year 1 → 24% in Year 3

  • Average Order Value: $52 in Year 1 → $60 in Year 3

  • Vertch Platform Fee: 17%

Hybrid Model Revenue Breakdown

1. Licensing/White-Label Revenue

Year 1:

  • SaaS Fees: 50 × $1,200 × 12 = $720,000

  • Setup Fees: 40 × $6,000 = $240,000

  • Partner Merch Sales Revenue Share: $5,000,000 × 7% = $350,000

Year 1 Subtotal:

$1,310,000

Year 3:

  • SaaS Fees: 200 × $1,200 × 12 = $2,880,000

  • Setup Fees: 100 × $5,000 = $500,000

  • Partner Merch Sales Revenue Share: $35,000,000 × 7% = $2,450,000

Year 3 Subtotal:

$5,830,000

2. D2C/Direct-to-Customer Revenue

Year 1:

  • Events: 400

  • Fans: 2,000 per event × 400 = 800,000

  • Attach Rate: 18% → 144,000 buyers

  • Avg. Order Value: $52 → Gross Sales: 144,000 × $52 = $7,488,000

  • Vertch Platform Fee: 17% × $7,488,000 = $1,272,960

Year 3:

  • Events: 1,500

  • Fans: 2,000 per event × 1,500 = 3,000,000

  • Attach Rate: 24% → 720,000 buyers

  • Avg. Order Value: $60 → Gross Sales: 720,000 × $60 = $43,200,000

  • Vertch Platform Fee: 17% × $43,200,000 = $7,344,0000

Key Drivers Behind These Numbers

  • Aggressive partner & event growth:

    • More rapid onboarding and multiple big-venue/festival deals

  • Strong fan buy-in (attach rate):

    • Driven by geo-tagged exclusives, “no lines ever,” & unique event drops

  • Higher D2C order values:

    • Dynamic product bundles, limited editions, and VIP upsells

investment structure

We’re raising $1,000,000 with the following terms:

  • Valuation Cap: $8,500,000

  • Discount: 20%

  • Instrument: Y Combinator Post-Money SAFE

  • Option Pool: 12% reserved for new hires

  • Founder Control: Founders retain voting control

  • Board Seat: Not included at this stage (unless investment exceeds $500,000)

  • Pro Rata Rights: Granted for investments over $100,000